Photo 9 Nov Freelance has kept me occupied heavily for the last couple of months, no time to myself. Short break between gigs arrived and I thought it’d be time to get back to basics.One of many material studies to come. Attempting to better my sculpting/texturing by going back to the basics and just painting.More soon(ish)

Freelance has kept me occupied heavily for the last couple of months, no time to myself. Short break between gigs arrived and I thought it’d be time to get back to basics.

One of many material studies to come. Attempting to better my sculpting/texturing by going back to the basics and just painting.

More soon(ish)

Photo 26 Aug Art of Grimm turned 2 today!

Art of Grimm turned 2 today!

(Source: assets)

Link 10 Jul Quixel's Photos | Facebook»

Featured by Quixel for the MP5

Video 20 Jun

mk23 did for that same character artist, wrapping things up with it.

Video 16 Jun

Finally dug this out of the graveyard. There was a ton of work to redo on the LP and UVS.

Go figure though, 2 years old, I’ve definitely learned a lot about uv shells, normals, and well art in general.

you can view the spin @ www.whitey3d.com/vids.html (html5 vid embed)

Textures 2048x1024 Diff/Spec/Gloss/Norm
8600~ tris loaded, 7952 empty

Learned a lot about the tricks you can use with ddo for handpainting the grunge. I have to say its quickly becoming a favorite program.

Video 14 Jun

finally got around to finishing the textures.

Video 30 May

So when I started this I thought to myself, “I could do this darksiders style. Hmm, but what if Darksiders was an fps.”
So I ran with it. Over the top yes, but I’m relatively happy with it.

Calling this mostly done. Still a small # of things I need to do before its 100%, but I have other obligations I need to get to.
So…

Photo 28 May Sort of got the base materials where I want them, but a ton of work left to do.Oh well, always tomorrow.

Sort of got the base materials where I want them, but a ton of work left to do.

Oh well, always tomorrow.

Photo 27 May Low with test bake.Couple small errors, but they’re where I knew they’d be, damn floaters.

Low with test bake.

Couple small errors, but they’re where I knew they’d be, damn floaters.

Video 27 May

HP pre z-brush and the post zbrush/low bake of the blade. Came out decent for a low res test bake. Only 1 error @ angle.

Original Concept by Spug (polycount.com ID)
http://3.bp.blogspot.com/-1oerHskio7Q/UaCQq0OtBDI/AAAAAAAAAII/oW1X0Kn8hCg/s1600/sword.JPG


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